The backrooms levels - Level 0 - Backrooms Level 0: You will spawn an empty, yellow building. Spawn is random, but you will always spawn "in the front" of the map. The key for the exit will be on the far right side (before random spawning). If you have random spawning, you can either wander around and find the ladder or find a dimly lit area.

 
Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery.. The climate of the level never appears to shift from an overcast, leaden …. Indeed jobs chandler az

Fandom Apps Take your favorite fandoms with you and never miss a beat.The noise echoes and is amplified by the cave. In Level 64, your sense of hearing is your strongest. You will hear what dwells here from far away, and likewise they will hear you. Keeping footfalls light, and timed with the dripping, is important for exploration of this level. In addition, the pools of liquid are both extremely acidic and toxic.Level 3 is the 4th level of the Backrooms. It is one of the first few levels that wanderers usually encounter. Description. Level 3 is a series of long, dark, twisting hallways that work similarly to Level 0. They all consist of randomly segmented rooms, which form in no particular pattern, and are extremely loud with the noises of machinery ...Level 127 is composed of a series of corridors and rooms. The walls of Level 127 are either made of plywood or cinderblocks. These walls are covered in a substance that was later identified to be human bodily liquids and tissues along with other substances, while the floors are constructed of concrete or tiles depending on the room a wanderer is in and coated in that same/a similar substance.Theories. Level 9.1's discovery shortly after the Crimson Forest's disappearance raises a few questions. The most likely hypothesis is that the forest was destroyed by a meteor impact and the crater is all that's left of it. This is further supported by how the level is entered similarly to how the Crimson Fields were previously accessed.Level 14 is paradise. You should visit sometime. Description: Level 14 is an oasis. The forest from your dreams shimmering in the night. Close your eyes for a moment. You can see it, right? The crashing waterfalls. The crimson grass, wet with dew. The eternally starlit sky. Even the branches on the trees reach up as if trying to touch it.Common: The entity is found on more than 20 levels. Majority: The entity is found on over 50% of levels. Many: The entity is found in a myriad of levels. The Backrooms: The entity is found on all levels; Obfuscated: The entity's location is deliberately concealed, making it a well-guarded secret within the levels. M.E.G. Exploration Log, Level 123. Foreword: This is an audio log of an extraction attempt by M.E.G. extraction team "Genesis" on an unknown level. This mission was performed in response to a distress call received by M.E.G. members at Base Beta from a wanderer identifying themself as "Emily Green". Personnel Involved:In Escape the Backrooms, you can explore multiple backroom levels based on the lore. Each level has different ways to escape and dangerous entities along the way. The game has realistic graphics, a creepy ambiance, and minimal user interfaces. You can explore the backrooms with a team of up to 4 players but may no-clip into other areas of …SURVIVAL DIFFICULTY: Level 480 is a set of expansive convenience shops located in a set of long dirty corridors, and is currently the only known place in the Backrooms where one can encounter Xeroxes. One of the stall halls of Level 480. It is unknown where the sky near the top of the ceiling comes from.Enter the Backrooms currently features 23 main levels, 70 sub-levels, and over a dozen entities that become more malicious and aggressive the deeper you go. Inside the Backrooms. Platform: Windows. For a backrooms game you can play with friends, we invite you to check out Inside the Backrooms, a co-op-driven horror game for up to 4 players.A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, …Description. Level 94 is an expanse of nothingness accompanied by a single black hole. The main center of Level 94 which serves as the spawn location of most wanderers is completely gone; it is simply nothing, however, sounds of a monotone groaning, similar to the noise of an extremely creaky, heavy door being haphazardly opened and closed can be heard, creating random intervals possessing no ...Structural elements of the Backrooms, with crowdsourced levels and monsters, are the product of a culture fascinated by video games en masse and …Level 2 is the 3rd level of the Backrooms. Level 2 consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found; they house metal shelves and ventilation ducts. The pipes cause the heat in Level 2 to reach immense temperatures, reportedly reaching 200 Fahrenheit (93 °C) and higher, …Pass all the levels! There are over 20 cool levels in this horror adventure. And the deeper you delve into the Backrooms, the creepier is the atmosphere and harder to succeed. What is really thrilling – you will have a strange feeling that you are not alone, even if there is nobody to be seen around. You will hear strange sounds and see scary ...Level 116 is the 117th level of the Backrooms. It is a looping and empty ice rink with temperatures varying depending on where in the level you are in. ... Level 116 is a looping, very cold ice rink that has different sections and portions that can all be easily and safely accessed. This level can be accessed through colder levels such as Level ...Level 69 is the 70th Level of the Backrooms: A deserted, infinite highway shrouded in thick fog and pitch darkness. Anyone that finds their way into this level must stay in the car they began in or perish. Description: This level is an infinite highway with tall, weathered, concrete walls at its sides. It appears to have been long abandoned ...Level 5 is presumably an infinite, ever-expanding hotel complex complete with all the sections a luxury hotel should have, such as lounges, ballrooms, guest rooms, restaurants, hallways, gyms, swimming pools, and maintenance halls. ... Since the backrooms are a different dimension, time here is an entirely different concept. Each liminal space ...Level 4 is the 5th Level of the Backrooms.. It is the level where Almond Water can be found most frequently.. Description: Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out …Level 12 is the 13th level of the Backrooms.. Description: Level 12 appears to possess a simple effect not shared by any known Level, in that it censors itself. Any attempts to record or photograph Level 12 will result in either a simple white image or a mass of noise and TV static. The new Level Selection System is going to be one of the most well known backrooms levels, The Hub. When the Old Level Selection System was removed in the Part 2 update, a new section was added in the main menu under the multiplayer section, called the The Hub. When you hover your cursor over it it says "Explore the levels and try to beat your ...Once entering Level 53, one will find themselves in a living room on the residence's bottom floor.The living area holds two chairs around the corner, one wide sofa with cushions, and a glass table in the center. Despite the window's external light constantly flooding the room, a switch was present at the entryway, allowing one to turn on the ceiling light and the three functional lamps around ...Level -4 is the 4 th negative level of the Backrooms. Not much is known about the level due to it being dark and limiting mobility. Description. Level -4. Level -4, also known as "The Abyss," is an endless void shrouded in darkness. The only way to traverse is by walking on a wooden plank which seems to go on forever. Despite being in complete ...Level 35 is the 36th Level of the Backrooms. Level 35 is a dimly lit, albeit mildly colorful, concrete parking complex (typically and mostly) devoid of vehicles. Description: This level is surrounded by a dark abyss which should be avoided. It is a massive parking garage with typical warm lights, as well as colored green and blue lights which ...You really can't get an accurate level reading on an area that is larger than your level without a little modification. Expert Advice On Improving Your Home Videos Latest View All ...The vast majority of Level 7 is composed of the ocean outside of the entrance. The door to the entrance room is located on a fixed spot on the concrete ceiling, roughly 4.5 meters above the surface of the water. Though the water surrounding the entrance is barren, wanderers travelling far enough across the surface have discovered islands made ... Level 63 is a vast, open space in the sky, which is sparsely filled with several wooden bridges and platforms. They hang suspended by unknown means over the expansive void, which stretches out over the entire length of the level. The bridges are made of hard oak, and they form a dense network of pathways around the level which ultimately lead ...Description. Level 8 is made up of huge caves and small cave systems that twist and turn like normal underground systems. Level 8 is full of darkness, however, it is much less dark than Level 6, and it is necessary to bring a light source to illuminate the place. The Level itself is damp, with a large amount of Almond Water flowing from the ...Level 440 is the 441 st level of the Backrooms, also known as the "Boiling Desert.". Description. Level 440 is a non-linear, infinite desert that has a 20 minute daylight cycle, as well as having little to no drinkable water. The sun in Level 440 resembles that of one in The Frontrooms.. When a wanderer enters, they will immediately feel dehydrated, dying of …At the end of the elevator, you will see a note. On the note itself will be a code that is used to unlock the elevator. Simply write down the code and you will officially enter level 2 of Escape the Backrooms. You will notice that floor 2 is darker. To turn up the power, you should have 4 fuses that can turn on the power and light everything up.Class 1 Level 0 is the first Level of The Backrooms. Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its Previous Form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical. The installed lighting ...Performing well as a first-level supervisor is like walking the circus high wire. In both positions, the ability to maintain one’s balance when shifting forces pull in opposite dir...Level 444, 666 or 999. Level 444 as the danger there and the possibility you'll never get out. Level 666 as barely anyone escapes alive and Level 999 due to the traumatic experience there. I'd say level 666, level 998, 999 and of course level ! Are super scary.Level 28 is the 29 th level of the Backrooms, and my home.. Description: Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Any wanderer no-clipping into Level 28 with fall at the foot of the keep, and immediately notice that the sky is a deep indigo blue.Level 5 is presumably an infinite, ever-expanding hotel complex complete with all the sections a luxury hotel should have, such as lounges, ballrooms, guest rooms, restaurants, hallways, gyms, swimming pools, and maintenance halls. ... Since the backrooms are a different dimension, time here is an entirely different concept. Each liminal space ...Level -2 is the 2 nd negative level of the Backrooms. Description. Level -2 is a conglomeration of levels previously documented as Levels -2 to -5. (For the reason they were combined, please scroll down to the "The Conglomeration Event" section.) [4] [6] Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long service tunnels, with the original version named Level 0. [6] As new levels were devised in r/backrooms, a faction of fans who preferred the original Backrooms split off from the fandom.If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped i...The Backrooms Level 7 is also known as Thalassophobia.It has a survival difficulty rating of CLASS 4. It is UNSAFE and UNSECURE. It contains a MEDIUM ENTITY ...Jun 18, 2022 · Join the discord server : https://discord.gg/9PT5AEnNByRecorded Video n°25Level ! "Run For Your Life"These videos are based of the backrooms wikidot with som... Level 96 is the 97th Level of the Backrooms. Description. An image of a standard ventilation shaft in Level 96. ... Level 96 is a non-euclidian, seemingly infinite maze of ventilation systems that can potentially lead to any of the first 7 levels (if they have any type of A/C system) 1. The quality of the ventilation systems vary, from being ...Level α (Alpha) is an Infinite Modern Beach House. Description: The Hallways are painted white, with the doors leading to more rooms, the floors are a dark oak wood, and the carpet is made of cotton, with a black Greek "Zig-Zag" Pattern on it. The lighting system and switches seem to work, and will light up the rooms and hallways while inside ...Level -51 is the 51 st negative level of the Backrooms. Upon entering Level -51, you will be greeted by a lane of dilapidated, inaccessible garages. The garages to your left and right will have rotting, wet, wooden boards, beams and pallets leaning against them.The Backrooms Level 7 is also known as Thalassophobia.It has a survival difficulty rating of CLASS 4. It is UNSAFE and UNSECURE. It contains a MEDIUM ENTITY ...Backrooms Level 1: The Déjà Vu Continues. Level 1, the carbon copy of Level 0 with a twist, is often touted as the Backrooms' inaugural real-deal level. A Little Less Samey: Remember Level 0? Picture it again, but with a dash of Salvador Dali. The rooms have decided to rebel against their perfect right angles, taking on shapes that would make ...Escape The Backrooms Wiki is a FANDOM Games Community. After spawning in, when you first enter the room with 2 tables, find an opening on the left with an open area containing Partygoers, you need to bait them by walking outside of that opening, then quickly running back under the table (Or running to the table across).Negative Levels are levels located below Level 0, designated with a negative symbol before their number. Unlike the usual spatial liminal Positive Levels, Negative Levels tend to have surreal REM sleep and trippy elements, and liminality in Negative Levels is more situational or psychological. ... Backrooms Wiki is a FANDOM Lifestyle Community.Penggambaran umum The Backrooms, dirender secara digital The Backrooms adalah legenda urban dan creepypasta yang menceritakan kisah labirin tak berujung dari ruang kantor yang dibuat secara acak. Labirin tersebut dicirikan dengan bau karpet basah, dinding dengan warna kuning monokromatik, dan lampu pendar yang berdengung kencang. …Studying A Level Maths can be a daunting prospect, but with the right resources and guidance, it can be an enjoyable and rewarding experience. With the rise of online learning, it ...Level 8 is the 9th Level of the Backrooms. This level seems to be an infinite cave system with caverns and dangers around every corner. Description: Level 8 is made of huge caverns and small cave systems that twist and turn like normal underground systems.Level 8 is very damp, with Almond Water flowing from the walls and ceiling. Stalactites and stalagmites appear to be very common in Level 8.Level 88 is the 89th level of the Backrooms. Description: Level 88 has the appearance of a hotel corridor that seems to stretch to infinity both ways. The walls are always light brown, has a dim but constant lighting and new smelling carpets. The level is characterized by having a pair of doors every approximately 7 meters.Oddball Levels. Click here to go to the Level List. " Oddball Levels " is a term used to describe specific sections within The Backrooms characterized by weird mechanics and features distinguishing them from other areas. These peculiarities can be so extreme that establishing a colony or outpost becomes practically impossible in these unique ...Different buildings present in Level 61. Level 61, the 62 nd level of the Backrooms, consists of multiple skyscrapers spread out across the air, covered in thick fog with no ground to be seen. Within the level's chaotic and unimaginable environment, not everything abides by the laws of physics; one should expect the unexpected at all times.Level 143 is the 144th level of the Backrooms. It takes the appearance of a castle, this castle takes up an estimated 90% of the level and has been nicknamed, "The Hallowed Castle". The remaining 10% is the outside, named "The Hallowed Grounds". The Hallowed Castle's interior resembles that of a medieval castle, with a key feature - a strange ...Entity Number: 720 Habitat: Level 7 Description: Entity 720, more commonly known by the ill-fitting nickname 'Tiny', is a humanoid entity residing almost completely uncontested in the freezing waters of Level 7.Standing at around 244 centimeters, this entity can reach swimming speeds of up to 80 mph and has been shown to survive rapid changes in depth and water pressure with ease.The Void is an ephemeral, transitory space temporarily accessible during the process of noclipping. It is speculated to be the space "in-between" all levels of the Backrooms, though this theory is shaky at best. It appears to be boundless in scale, lacking any visible spatial borders. It is completely lightless and empty, lacking any visual or ...Level 71 is the 72 nd level of The Backrooms. Description. , showing odd architecture. Level 71 is an expanse of tepid pools and waterslides with a relatively modern aesthetic. The architecture is fairly simple, with pools, stairs, and railings placed haphazardly throughout the level. Most of Level 71 's light is derived from windows located ...Levels are diverse in size, stability, and safety, and are the blueprint of the Backrooms. Some levels are home to sustained communities, while others pose major threats to the life inside them. Many of these levels represent what is known as "liminal spaces", evoking an eerie feeling inside the minds of their inhabitants. ...Level 70 is a large depot-like area with hallways and large depot rooms in between hallways. Its air smells of dust and its walls have storage containers in the walls and concrete between the units. The containers are labeled from 0-999. The hallways of Level 70 have concrete floors and walls, and have a dusty smell in the air.Level 399: "Here, you are protected. Protected by the Neon paradise...". » Devoid of Harmful Entities. , known as "The Neon Paradise", is the 400 level of the Backrooms, as well as the single most prominent safe haven of the Backrooms. is split into 3 main areas: is the first area one typically encounters in.Michael Schuerman. 4.03. 37 ratings2 reviews. Follow one adventurer that is lost in an endless maze of rooms and hallways known as the Backrooms, they must find a way out or be lost forever. "The voice keeps growing louder and louder, acting as a weight, pulling my sanity down to a deep dark place the longer I'm lost in here."Levels. Level 0; Level 1; Level 37; Level 399; Entities. H.K. Smilers; Sanguine Festivus; Facelings; Tales. A Chaotic Future; Last Light; Small Talk; A Long Forgotten Exclamation; Canons. ... they aren't considered to be canon in the Backrooms' lore. Pages marked as joke pages will have the joke template at the top of the page. Trending pages ...Levels, form the framework of the Backrooms, and vary greatly in size, danger, and inhabitability. Typical levels—for whatever value of "typical" can be expected from the Backrooms—tend to be infinite in size (though "bounded" levels are not unheard of), and often provoke a feeling of uncanny familiarity to those happening upon them. The laws of …Level 808 is the base of "Backrooms Entertainment". The group has established a city in a valley in this level, where members of this group and wanderers live. Because this group has little communication with the M.E.G., the survival difficulty of this level is classified as 0. Beyond the human members, there are also entities working within ...Level Unknown: Backrooms. Embark on a chilling journey into the unknown with the game "Level Unknown: Backrooms," a horror-puzzle set in the mysterious realm of the Backrooms. Test your logical skills and nerves in both a single-player adventure or a multiplayer cooperative mode. All Reviews: No user reviews. Release Date: Mar 27, 2024. Developer:Level list []. Level 0; Level 1; Level 2; Level =) Poolrooms; Level ! The end; Level 9223372036854775807; Planned/Confirmed levels []. Level 3: Electrical Station Level 4: Abandoned OfficeMirror Lake High School is the 495th level of the Backrooms.. Description: Level 494 consists of an white oak forest with a small lake and a forgotten high school in the middle of it. The forest loops and loops and loops and loops, so traveling in any one direction for a long enough period of time will cause you to always come back home from the opposite …Level 17 is the 18th level of The Backrooms. Description: Level 17 appears to be an infinite labyrinth of the inside structure of a naval aircraft carrier. The level is made up of corridors and stairwells typically found on an Essex-class carrier. Occasionally, one may come across a flooded hallway.Bases, Communities, and Outposts. A library of the Frontrooms, bearing some resemblance to Level 906. Level 906, better known as the Cygnus Archive, is the 907th level of the Backrooms. It was discovered by M.E.G. operative Dawn Marchesa and her team when they were accidentally transported through a book. Log 906-1 documents this discovery.Some invisible force drags you at ludicrous speeds across the backrooms, never to be seen again. No one knows where the victims go, but one thing is certain. Whom ever or whatever is setting that trap, is greater than anything else in the backrooms. The humming will even take the native beings within the backrooms. Including the beings in level 2.level 404 is a place where the planes intersect and bisect and bend in the way that a suffering hard drive breaks under the weight of the data you feed it. in level 404 you may find yourself developing a consciousness. should this occur, cut it out of your head with the sharpest piece of the sky you can find.Jul 5, 2022 · The Backrooms 1998 takes things to another level of horror entirely (Image credit: Steelkrill Studio) I debated myself as to whether or not this game deserved to be on this list. It’s an amazing ... Description: Level 32 is an ever-dark forest that stretches out infinitely under the eyeless gaze of a crescent moon and a starless sky. Hanging from the trees that make up the level are a number of skeletons, their pale bones shining under the moonlight, clattering in the wind. Some say they can hear the skeletons speak.Fandom Apps Take your favorite fandoms with you and never miss a beat.https://ko-fi.com/lost_in_the_hyperverse_____Tape information: 4? Tape Location : THE S...Level 399: “Here, you are protected. Protected by the Neon paradise...”. » Devoid of Harmful Entities. , known as "The Neon Paradise", is the 400 level of the Backrooms, as well as the single most prominent safe haven of the Backrooms. is split into 3 main areas: is the first area one typically encounters in. …enigmatic levels are areas in the Backrooms which do not have an ordinal placement, and are very mysterious. Some enigmatic levels are safe as far as we are aware, though many are extremely dangerous.Level 58, or "Warm Garden" as it is known, is the 59 th level of the Backrooms. The level as a whole resembles the natural parks in The Frontrooms. It is often used by wanderers as a rest zone. It's likely that wanderers will come across one another because Level 58 is home to a large number of wanderers. The average temperature on the level is ...Description []. Level 24, also nicknamed The Moon is the 25th positive Level of the Backrooms[REDACTED]. This level, surprisingly, represents the celestial body of Earth's Moon from the Frontrooms, with three notable exceptions; the presence of oxygen, allowing wanderers to breath in the atmosphere of the level without immediately suffocating, the flat surface of the level as opposed to what ...

Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in …. No no song lyrics

the backrooms levels

Level 808 is the base of "Backrooms Entertainment". The group has established a city in a valley in this level, where members of this group and wanderers live. Because this group has little communication with the M.E.G., the survival difficulty of this level is classified as 0. Beyond the human members, there are also entities working within ...Infinite, random level generation (over 600 million sq. miles) Immersive, in depth Madness System; A Being that roams the Backrooms (You may not encounter It every playthrough) Based on the creepypasta/meme: This is a solo project developed by David Campbell III, Founder/CEO/Lead Developer of Pie On A Plate Productions. Description. An image of a neutral karma rating roller coaster in Level 999. Level 999 is a foggy amusement park on a large yet finite island surrounded by what appears to be an infinite ocean. A sign will appear at the entrance reading " Karmaland Amusement Park ." The ocean is estimated to be 10,000ft deep at its deepest and 100ft deep at its ...Level -1, also known as "Grayscale Halls", is the 1st negative level of the Backrooms. Loading Level -1 comprises a long hallway made of concrete walls and old, carpeted flooring. The color of the wallpaper will shift in appearance as one traverses the level. The hallways contain various wooden doors on either side, each being approximately 2-6 feet apart. The doors lead to many levels, though ...Level 21 is the 22nd Level of the Backrooms. This Level contains four long hallways with randomly placed doors. Description: Level 21 is a large Level consisting of four hallways. These hallways are all estimated to be about 26 miles long. The hallways meet in the middle of the Level. The centre of the Level is a small open square with chairs ...…enigmatic levels are areas in the Backrooms which do not have an ordinal placement, and are very mysterious. Some enigmatic levels are safe as far as we are aware, though many are extremely dangerous. The level 8 of this round begins inside what looks like a room for an excavation project. The Cave System features horridly dark space, invoking the fear of everything that scares you in the dark. You'll start with a table filled with everything you (and your team of 4!) need on this adventure. NOTE: If you want to get rid of the dark, you ...Level 666.1, formerly thought to be Level 666 itself, is a sub-level between Level 666 and Level 667 of the Backrooms. It is believed to be connected to Level 14 in some way. A photograph of Level 666.1. Likely taken by. Level 666.1 appears to be an infinite, standard, and abandoned mental hospital.Level 50 is the 51st Level of the Backrooms.. Level 50, aptly named "The Moribund Highway" is a seemingly endless desert highway.With extreme temperatures and roaming humans with unknown intentions, it makes for a difficult survival. Description: This level is a seemingly infinite four lane desert highway, with two lanes going either way.Level 997, also known as "The Neon Mall", is an infinite, non-Euclidean dead mall. Despite the mall being abandoned, it is oddly pristine. The walls are mostly white, but in some areas they can be various shades of pink. The floor is made of white tiles, with occasional patterns present. The architecture of Level 997 is oddly reminiscent of a ...Entrances and Exits Entrances. Level 188 is somewhat unique in that it doesn't appear to have any concrete entrance in the Backrooms. Instead, the means to enter the level seems to shift at random. Wanderers have reported finding a rusted steel door set into a wall or natural surface across dozens of different levels, which upon entering almost …The Level 100 Illness, shortened to the 100 Illness or sometimes referred to as Island Sickness, is a phenomenon that arises after a wanderer stays within Level 100 for an extended period of time, being approximately more than a week. It shares many characteristics with Rock fever, a similar psychological phenomenon that occurs on Terra, though Level 100 Illness has slightly more severe and ...The new Level Selection System is going to be one of the most well known backrooms levels, The Hub. When the Old Level Selection System was removed in the Part 2 update, a new section was added in the main menu under the multiplayer section, called the The Hub. When you hover your cursor over it it says "Explore the levels and try to beat your ...1. An Original Concept. As some general guidelines, each level should capture a certain feeling of the Backrooms, whether it be familiarity, nostalgia, fear, suspense, loneliness, or surrealism. Such emotions are important to the experience and immersion of the Backrooms levels themselves. If you base your level off a real-life reference, such ... Here you can find a flowchart that'll show you the way game is connected and in what level you will end up next.The sound is nearly identical to the one in Level 0, albeit significantly louder. The level has a limited supply of electricity that is known to be unstable. Internet connection within Level 0.1 is very poor, although it is good enough for texting which is likely to be the major priority of wanderers who enter this level. If one sends a voice ...Levels 1-12 Of The Backrooms Explained...All Levels Can Be Found On the Backrooms Archives: http://liminal-archives.wikidot.com/My Discord: https://discord.g....

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